1-hour game jam
I took part in a one week long 1-hour game jam challenge that we had here at Spelkollektivet, a co-living & co-working space for game developers.
It was challenging to try to come up with small enough ideas that should be done in 1 hour, I didn't manage to finish my plan any of the days even though I didn't keep to the time limit on any of the projects. I worked on most of them for two or three hours (but the quickest one was made in one and a half hour, day 1, and the longest one took about five hours, day 5). It was a lot of fun and it was a good opportunity to try out what I learnt over the last nine months about programming and game design at The Indie Quest.
Status | Released |
Platforms | HTML5 |
Author | Rymdlingen |
Made with | Unity, Aseprite |
Tags | minigames, Short |
Average session | A few seconds |
Inputs | Keyboard, Mouse |
Comments
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Great job! It's really good what you managed to do in just a few hours, and it was neat to put all of it on the same page :-)
Thank you so much! :)
It would have been fun to see what you would have done for this challenge ^^
You need many flowers to get rid of all the violence, makes sense! It seems like it was a fun challenge, good job :)
Yes, I'm sure there is better ways to get rid of violence, but that would be for another game :)
It was a great challenge, both fun and an opportunity to learn. Thank you for playing!
For one hour is pretty pretty good. What is the colourful background at the end ? It means something ? Keep it up
Thank you! All of the games took more than one hour (between one and a half and five hours, but most of them took two to three hours), but I'm still happy with what I managed to get done in that time.
Do you mean the last screenshot? It's from the day 5 game with the theme no violence. My thoughts process went something like that with small steps and patient we can get away from violence and grow something better and nicer :)